Summary: | Enemy Territory Map SW Goldrush TE |
Date: | 18 Jan 05 |
Filename: | sw_goldrush_te.zip |
Size: | 4.6MB (4,842,185 bytes) |
Downloads: | 559 |
Last Download: | 22 days ago |
More info: | http://www.forums-center.com/viewtopic.php?t=3491 |
Description: |
Modified version of Goldrush for competitive Stop Watch play.
filename: sw_goldrush_te.pk3 release: 17/Jan/2005 6:08 TE fix: Truck barrier being built and truck rolling through it should be fixed. ***Changes in beta6 after play testing*** 1. Command Post moved to ladder room near bridge. Allies can spawn forward if CP is built and after tank blows bank doors. 2. The 2nd Tank barrier and 2nd Truck barriers removed. Tank barrier #1 still in place and Truck barrier #1 is where tank barrier #2 was under bridge. 3. Stationary MGs near bank and behind bridge removed. 4. Tank run ends on bridge and blows Bank doors. Added an outcove/overhang area for tank to turn in to blow Bank doors. (After tank blows Bank doors the next time tank is damaged its no longer repairable as this would slaughter the Axis) 5. Only one gold crate needs to be secured in truck. 6. Truck is indestructable. Its been moved to a spot behind the bridge near ladder room stairs where 2nd tank barrier was. Its runs under the bridge and makes a right turn at island in front of bank and continues on its original track. This will give the Axis a last ditch effort to stop the allies. 7. Broken Patio added at tank depot main door to keep mines from being planted in doorway only. 8. Timelimit shortened to 15 min. 9. Un-openable door by old stationary MG & old truck spot on side of bank in arch now gets blown out by tank blast also. 10. Tank and Truck speeded up to 1.25 b_moverscale. 11. Target Locations added and works with version 3.1.8 of etpro and above. 12. You spawn at a new Forward Spawn if CP is built and bank doors are blown. Both must be done. |
MD5 Sum: | c7417acf25738c52dd03e46c53a5a966 |
SHA1 Sum: | ddd0b5ac92212cb6256bbbbe68ce19acbc1c32c2 |
  |   |