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Summary: Aliens vs Predator 2 Patch v1.0.9.6
Date: 07 Jun 02
Filename: avp2_en_096.exe
Size: 7MB (7,297,476 bytes)
Downloads: 5148
Last Download: 821 days ago
More info: http://aliensvspredator2.sierra.com/support/
Description:
  • General Updates
    • General Updates (1.0.9.6)
      • Lowered maximum railgun ammo from 30 to 10.
      • Lowered railgun pickup ammo to 5.
      • Lowered maximum flamethrower ammo from 600 to 200.
    • General Updates (1.0.9.5)
      • A hacked server name will not crash the server list.
      • Prevents a rare server crash which occurred when a high-latency client ejected from the Exosuit as they were killed.
      • Removed a damage volume that was killing low-framerate players through the floor in Compound.
      • Corrected some Marine attachments.
    • General Updates (1.0.9.4)
      • Raised the damage caused by hitting a Queen in the head.
      • Fixed a bug where toggling your vision mode turned on the Environment Chrome display setting.
    • Prior General Updates
      • Made Weapon pickups always get picked up, even if the player can't hold all the ammo.
      • Fixed a bug where clicking on charge can disrupt the fire animation and effectively allow a player to super-rapid fire the shoulder cannon.
      • Fixed shadows on chroma-keyed world models punching holes in the geometry.
      • Fixed 16 bit lightmaps when switched while not in a level.
      • Made the "Continue Game" menu option catch instances where the player has manually deleted their save files.
      • The spear gun now uses a single ammo pool instead of separate clips.

  • Multiplayer Updates
    • Multiplayer Updates (1.0.9.6)
      • Made the multiplayer file verification much more thorough.
      • This should prevent players with hacked attribute files from joining servers that aren't running the hacks.
      • Raised flamethrower damage while the attacker is shooting the target.
      • Lowered napalm damage while the target is on fire.
      • Made taunts play as 3D sounds which diminish with distance.
      • Hooked up five Queen taunts.
      • Hooked up two more Predator taunts.
    • Multiplayer Updates (1.0.9.4)
      • Added the Queen and the Exosuit to multiplayer.
      • The host can set these in the "Advanced" Host screen.
      • Aliens may be set to molt into Queens after getting 1-10 kills in a row. Only kills made as an adult alien count as molt kills: kills made while playing as a facehugger or chestburster in Alien
      • Lifecycle mode will not add to the player's total Queen Molting Kills. Dying resets the player's molting kills to zero.
      • There may be 0-10 Exosuits in a level, though certain levels may support less than ten. Humans can enter or exit Exosuits by pressing the Use key. The Exosuit must be standing and have a little clearance behind it in order for the player to exit.
      • Made several changes to smooth out player movement in multiplayer.
      • Improved multiplayer respawn time.
      • Added a new option to the "Advanced" Host screen: "Show Pop-up Names." When this is set to "Off" players will only see pop-up names when aiming at members of their own team.
      • Added chat-line commands for the server controller to change some of the game's Advanced Host settings. The player who has entered the correct password with the " control [password]" command can now use the following commands in the chat window, which will take effect after the next level change:
      • lifecycle - Toggles Alien Lifecycle mode on and off.
        predmask - Toggles Predator Mask Loss on and off.
        friendlyfire - Toggles Friendly Fire on and off.
        popupnames - Toggles Show Pop-up Names on and off.
        locationdamage - Toggles Location Based Damage on and off.
        classweapons - Toggles Class Weapon Sets on and off.
        queen x -Sets the number of consecutive kills needed for an adult alien player to molt into a Queen, where "x" is a number from 0 to 10. A setting of 0 disables Queen molting.
        exosuit x - Sets the maximum number of Exosuits pickup items which will appear in the level, where "x" is a number from 0 to 10. The number of Exosuits appearing is also limited by the amount placed by the level designer, so some levels may support less Exosuits than the maximum set by the server controller.
      • Added the display of the server's bandwidth setting to the Server Info screens. Note that this only shows the game setting chosen by the server's operator, and does not necessarily reflect the speed of their actual Internet connection.
      • Removed the crosshair from the zoomed-out railgun.
      • Removed the CD-key display from the Multiplayer Internet screen.
      • Removed space bar level-end confirmation.
      • Blocked a hack which allowed players to make themselves un-bootable by using special characters in their player name.
      • Blocked a hack utility which allowed a player to move at accelerated speeds by changing their Windows system timer.
      • Made it so that optional updates will not force the Sierra update notification window to appear.
      • Fixed an occasional crash when refreshing the server list.
      • Fixed a crash when displaying info screens at 1600x1200 resolution.
      • Fixed a bug where only the first 32 start points were being considered when evaluating start points in MP; this could cause people to spawn at the same spot in leadworks, for instance. The code now limits the number of start points that will be evaluated to 100.
      • Aliens can no longer get multiple headbites from a facehugged player.
      • Aliens can no longer get health from a fading body.
      • Fixed a bug where you would sometimes get a repeating pickup sound when running over certain pickup items.
      • Fixed a bug where players might hear certain firing sounds continuing after the other player had stopped firing that weapon.
      • Fixed a bug where your volume level would reset to the previous value when you respawned if you had changed it while playing multiplayer.
      • Fixed a bug where the predator shoulder cannon could do double damage if fired in specific sequence.
      • Fixed bug which prevented custom levels from showing up if they were in a .rez file. To display levels in the "Single Player--> Custom Level" menu, double-click avp2.exe, click the "Options" button, enter "+enableretaillevels 1" in the Command-Line field, hit "OK" to close the Options window and then hit "Play" to launch the game.

    • Prior Multiplayer Updates
      • Fixed bug where players could be alive but not visible in MP games.
      • Fixed bug which caused too many object position updates across the network.
      • Fixed bug where players could become solid with other players inside of them in MP games.
      • Custom bandwidth settings now remain what they were when going back to the advanced options menu.
      • Bulletholes and other impact effects from the player's own weapon now show up instantly instead of waiting for verification from the server.
      • Made the update of the local player's flamethrower lag-independent.
      • Dedicated servers start with no server controller. Players must enter the correct password, control "password", to take server control. Only one person may have control at a time. The server operator sets the control password when hosting the game.
      • Disabled the F1 key in Hunt and Survivor modes.
      • Added F3 key for Server Rules display in MP.
      • Smoothed out character and projectile movement.
      • Plasmacaster projectiles can turn no more then 30 degrees from their original trajectory.
      • The Predator wristblade primary-fire will now cut through netting.
      • The Light Predator's ladder speed has been increased so that he moves up and down ladders at the same speed as the other Predators.

  • Mod support
    • Mod support (1.0.9.6)
      • Added the ability to make the Flare Pouch, Cloaking Device, Predator Masks, Hacking Device and Night Vision pickup objects respawn.

    For a complete list of changes, please consult the "readme.txt" file included in this update.

MD5 Sum: 924fdb608d455b4e3932f52ae26db84d
SHA1 Sum: a5212b3f3da63cb37d8f910a5047952a1473744e
Mirrors: - Games On Net (Internode) (438 clicks)