Summary: | Zombie Panic Mod Client Patch v1.01 to v1.02 beta for Half-Life 2 |
Date: | 18 Feb 08 |
Filename: | ZPS_Patch_v1.2b.exe |
Size: | 180.7MB (189,473,617 bytes) |
Downloads: | 83 |
Last Download: | 3130 days ago |
More info: | http://www.zombiepanic.org/site/index.php |
Description: |
=====2-15-2008=====
-Global banning is now in effect. -A player now catches on fire if they stand in a fire for atleast 2.5 secs. -Slowed players down when bunny hopping or backpedaling. -Adjusted weights on items. -Updated weapon skins. -Fixed weapon icons clipping and detail issues. -Added objective mode (zpo_subway first map). -Added 2 new models (human cop w/ its zombie version). -Fixed various memory access and allocation bugs (improves stability). -Added new melee weapons (pipe, spanner, and more). -Added new maps (zps_asylum, zps_industry, and more). -Updated previous maps (zps_deadblock, zps_silence, and more). -Added roundtimeleft and lastinv console command. -Adjusted ak47 rate of fire, recoil, and damage. -Adjusted mp5 recoil and damage. -Panic is now on a 20 sec cooldown and when used it bypass fatigue for 5 secs. -Increased overall movement speed slightly to fit with new fatigue system. -Carrier is now highlighted in the scoreboard. -Fatigue system now working, fatigue indicator is in top left corner. Should be almost as slow as a zombie when fully fatigued. -Walk now enabled, fatigue should not take effect when you are walking. -Enabled spectator modes. -Carrier now have a chance of infecting survivors from an attack (10%). -Humans should now not be able to see each other's health. -Fixed zombies being able to see survivors' head label. -Fixed major bug where players kept a death grip of their current weapon when they die or disconnect (made weapon disappear for an entire round). -Players can now push objects around using alternate fire when hands are empty. (Zombies hold no weapons so can always push) -Fixed bug where the player was facing the wrong direction to others. -Drown sound plays when you die in the water. -Anti-camping sound plays every 15 secs when you camp for 30 secs. -Fixed squashed player list dialog. -Added some miscellaneous missing files. -Sourcemod menus should now work -Zombie life calculator should now also count people in the lobby when calculating. =====1-11-2008===== -Fixed exploits in ZPS_Town -Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game. -Increased maximum number of pistol rounds you can carry to 45 -Fixed the bug that caused the last player in a server to skip the ready room. -Maps should not cycle now unless the round is over. -Increased maximum speeds for all players. -Added several custom textures. -Swapped Zombie counter icon and the counter's locations. -Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps in their default map cycle. -Added Armory maps to the hidden map list, they were mainly for testing anyway. -Removed respawn_entities command functionality. -Removed bug that caused dropped ammo to create a new ammo respawn point. -Zombievision sounds play on the client only. -Head hitboxes now work, headshots should take 2.5 damage now. -Zombie lunge time has been lowered. -Zombie life calculator at round start will now max out at 25 zombie lives. -Grenade damage increased to 300 (Was 150). -Added new song KM_Plague.mp3. -Added new song KM_Rebirth.mp3. -Added panic sounds. -Updated server settings and added advanced options to multiplayer settings. -Fixed pickup item bug where it would light up and you could not get it. -Added death notice icons. -Only survivors can spray paint now. -Fixed tpose for servers not properly set up. -Ammo weights are a bit heavier now. -Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default. -Added sound for panic. -Melee damages, swing rates, and swing distances have been tweaked. =====12-28-2007===== -Initial release |
MD5 Sum: | b2b769661c8b6dc7dfa2d280147d6566 |
SHA1 Sum: | 8004bd7a895f23236bddf54515c421b3e4e7827e |
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