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Summary: Quaker540's Brutal Doom Submod V13 (GZDoom Only)
Date: 06 May 14
Filename: BD_V19_Quaker540s_Add_On_V13.zip
Size: 42MB (44,082,216 bytes)
Downloads: 142
Last Download: 182 days ago
More info: http://www.moddb.com/mods/brutal-doom/addons/qua...
Description:
NOTES BEFORE YOU PLAY;

New version is GZDoom-Only. It won't run on Zandronum.

V13) New Changelog;

Fixed all bugs mentioned about V12 with additional fixes;

Fixed a bug causing Rifle to stole you ammo when your clip is fully loaded, after each press to the Reload button.
Fixed a bug causing Rocket Launcher when you have no ammo to disallow you to kick.
Better motion in fists!
Improved Hand Grenades.
All mutators updated with fixes!

---Important Bug-Fixes and Improvements---

All Mutators updated!
Shootable BUG-LESS dead bodies!!!
Incredible performance boost!!!
Blood on screen bugs fixed!
Many fixes and improvements to the Chainsaw!
Fixed a bug causing Player when he have aim down his sights and then roll to enable the Chasecam automatically.
Hand Grenades are now Hot-Keys!
Fixed a bug causing blood decals to spawn wrong colors.
Much more improved blood decals!
Fixed a bug causing Player to instantly die when his using fists in SMASH mode.
Fixed a bug causing gore sprites to spawn incredibly huge.
Shootable dead body decorations etc!
Much improved Shotgun!
Lots of sounds and sprites cleaned up!
Arch-Vile cannot resurrect monsters anymore due to many bugs and crashes (Sarge attempted to remove it, but he didn't success)
New BFG sprites!
Fixed a bug causing Player when is dead by a BFG to keep kicking and throwing grenades.
Fixed a bug causing Player when is dead by a BFG to play an annoying sound forever.
Fixed a bug causing Rifle when pressing the Reload button when full mag to take 1 ammo.
Removed the Minigun bonus from Chaingunguy's.
Much improved BFG Alt-Fire!
Fixed a bug causing Player when he cocks the shotgun to show a Rifle Skin rather than Shotgun.
Rocket Grenades and Hand Grenades will not bounce on monsters.
Much improved Chaingun.
Fixed a bug causing Imp's dead body without arm to create a duplicated body after his body was kicked.
Fixed a bug causing Imp's no leg dead body after a kick to show a sprite that he has his leg back.
Much improved Plasma Gun!
Revenant Rocket Launchers will no longer disappear while Kick/Air-Kick/Middle Finger/Salute/Berserk Kick.
Blue blood on screen returned with better graphics!
Man-Cubus Flame Cannon Alt-Fire now cause burning deaths!
Finally fixed the bug causing Player to have Last Stand effects only when he had Rifle selected.
Much better melee deaths.

---Normal Changelog---

When you spin the Minigun, there's a possibility to cause damage to your enemy, a "Chainsaw-Like" attack.
New Plasma Gun reloading sound.
New HD sounds that they replace normal ZDoom/Zandronum sounds so you can enjoy your favorite map packs with higher quality sounds!
Fixed a bug causing Plasma Gun during a reload to change from red to yellow lights, and then back to red lights.
Fixed a bug causing Plasma Gun to play 2 sounds when it's cell is out, in a super fast speed.
New pistol fire sound.
New Shotgun pump sound.
Much improved Melee combat, with more combos! The haymaker is back, but you can also make karate kicks too!
Much improved Revenant/Man-Cubus dead bodies!
Further improved gore sounds.
Re-Scaled hit-boxes on dead bodies to be closer to their body sizes.
Much better Man-Cubus flame cannon Alt-Fire sound.
Added new god faces. They are used like the normal face, just with the bright effect.
Re-calculated loop functions.
Much improved Player's world skin animations.

And many many more edits and fixes!!! Just go play it!

---Notes---

I'm still working on fixing the teleporter suicide bug.
Explosive Barrels still can't be pushable by kicks.
There's a new difficulty level just for fun, if you want to use it... It's called HELL.

v9
Important Bug-Fixes and Improvements---



Fixed a bug causing Player to die when he's using an Air-Kick directly to the head under Berserk effect. This time, FOR REAL.

Fixed a bug causing Player to lose 1 HP when he/she/it gets screen with blood PLUS getting Meat-Shield ammo.

Fixed a bug causing Meat-Shield under Berserk effect to transform into Rifle on Full-Auto.

New death animations for Zombiemen, Shotgunguys and Imps! They are called "Melee Deaths", and now when the die by fists ot stealth executions they leave no blood.

Various Rail-Gun improvements.

Mutators release! Many mutators to choose from!



---Normal Changelog---



Revenant's Hellish Missile Launcher's now use a fire sound instead of using a sound when the ball spawns to avoid sound duplication.

Better barrel throwing.

Marine Voice Chat is better by adding a new "Khhh" effect which is more noticable.

Re-maded Player's Meat-Shield world sprites, before, they were showing some Imp parts in Zombieman and Shotgunguy which looks absolutely hilarious.

New Rocket Launcher fire sound.

Fixed a bug causing Imp on stealth kill to play his "Neck Break" sound without even performing the execution.

Smoother fists!

Removed Hand Grenade Alt-Fire as it was causing some serious problems. I'll return it when I'll fix it!

Better Hand Grenade Velocity.

Fixed a bug causing Hand Grenades and Man-Cubus Flame Cannon to have Infinite Ammo.

Fixed a bug causing (Forgot what it was, LOL)

Polished Fatalities.

Added Grey colored Pistol. Use the mutator that can recover the old Gold one.

v8b
Important Bug-Fixes and Improvements---





Fixed a bug causing Zandronum to crash when you die with a Pistol, Rifle, Shotgun or SSG.

Returned V18 Blood... Do you know what that means? That means, blood on the screen, original blood dripping and falling, which looks kick-ass by the way and of course, much more bloodier and gorier action without FPS drop!





---Normal Changelog---



Pistol primary fire uses a compressed flare and the Alt-Fire uses the normal one.

New Plasma-Gun Alt-Fire sound, thanks to SigFloyd, and modified by me by the way :)

Revenant's Hellish Missile Launcher's now use a fire sound instead of using a sound when the ball spawns to avoid sound duplication.

Better barrel throwing.

Marine Voice Chat is better by adding a new "Khhh" effect which is more noticable.

Re-maded Player's Meat-Shield world sprites, before, they were showing some Imp parts in Zombieman and Shotgunguy which looks absolutely hilarious.



And some other edits that I forgot to list.

v8a
ÿþSmoother and more realistic Zombieman Standing. He haves a 92% chance to turn his head around to look for players.



Zombiemen & Shotgunguys have a 10% chance to walk around to look for you instead of standing like they were idiots. There's also a 10% to stop moving. I made it 10% because even in that chance the walk is often. Plus on the plus side, nobody already make that for Doom, making me prototype! I'm finally the first one! :)



When the Player dies no longer crash Zandronum.

When 2 explosive barrels die when the death is caused by a barrel itself will no longer crash G/ZDoom.



Punching and Kicking play different "Puff" sounds.

Normal fists fire is smoother (Just for one frame) and will no longer disappear for just a sec.



Fixed a bug causing Clips to show no message when being picked-up.



Added missing Hitboxes to Former Humans.

Player has now a falling sound. AAAAAAAAAAAAAAARGHHHHHHHHH!!



Spider Mastemind and Boss Brain (Real Icon of Sin) have new pain sounds plus Mastermind has his own step sounds too.
MD5 Sum: 8e45c3f0f69bc2d9512b179af86861f8
SHA1 Sum: f97b93bc4234d214bd5ca21f999ba731517a1126