Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review

Summary: Red Faction 1.10 Patch
Date: 23 Aug 01
Filename: rfmt100-110.exe
Size: 8.1MB (8,475,136 bytes)
Downloads: 4756
Last Download: 231 days ago
Description:
Red Faction 1.10 Patch

Volition has released the 1.10 update for the Red Faction Multiplayer Test. It addresses many issues found in the initial release, and includes a new Capture the Flag map! A full list of version changes can be found below.

The 1.10 update can be installed through the Update feature in the Red Faction Launcher, or downloaded as a manual updater from one of the sites listed above.

As always, we're anxious to get feedback on this Test release. Please email rf_multitest@volition-inc.com with any bug reports or comments.

1.10 version changes:
* Added new CTF level, "Blasted Canyon" (ctf01demo).
* Added several new CTF status messages for caps, pickups, etc.
* Added player IP addresses to "info" server display.
* Added modified "info" display for clients.
* Added "ban" and "ban_ip" server console commands.
* Added "LAN only" checkbox to Multi/Create/Options, also to the Servers screen. LAN vs. THQMultiplay (Internet) games are now 100% distinct.
* Reworked reliable packet layer to help reduce overall latency for critical game events. Should improve problems with people being arbitrarily kicked from a server or timeouts when joining.
* Reworked code related to weapon switching, item respawning/pickups, and CTF gameplay.
* Made framerate optimizations and eliminated some hitching problems.
* Fixed handheld remote charge rendering bug.
* Fixed item pickup bug in large games.
* Fixed bug where newly respawned players would appear to stand still, then teleport on other client machines.
* Fixed flamethrower vs. dedicated server bug.
* Fixed general flamethrower damage problem.
* Fixed flakiness with ~ console toggle key.
* Fixed "name" and "kick" commands to properly work with capital letters.
* Minor weapons tweaks.
MD5 Sum: 5da14f3efb3cedb4f9dd55710ae7f4ed
SHA1 Sum: a1ab66fdf40a3c77eed53a64d4ce72c928bd3890