AusGamers will be catching up with Dave Matthews of Monolith Studios next week to talk about all things
F.E.A.R. 2: Project Origin, and in the spirit of asking him exactly what the public want, we're asking
you to let us know what it is you might want to know.
On top of talking to the project lead, we'll also be getting some first-hand insight into the development goals of the game, so stay tuned for a run-down on jsut what to expect (and what the OFLC was so afraid of) after we've been given the full game tour. You can check some developer diaries to form your questions
here,
here,
here and
here (the last one actually has David dressed as Santa).
For all other available info and media check out our locally hosted
game page.
Posted 01:34pm 16/1/09
Posted 01:37pm 16/1/09
Posted 01:37pm 16/1/09
Posted 03:10pm 16/1/09
Posted 05:06pm 16/1/09
Posted 05:31pm 16/1/09
Posted 05:40pm 16/1/09
2. Will there be a free multiplayer client like F.E.A.R. Combat?
Posted 05:45pm 16/1/09
Posted 05:50pm 16/1/09
1.) why did they choose not to follow the main character of the original? There just happens to be another guy in the same area with the exact same abilities of the 1st? Was the story guy in the toilet when they agreed on this? (you can leave all by the 1st sentence out though)
Posted 09:19pm 16/1/09
Posted 09:22pm 16/1/09
Posted 10:17pm 16/1/09
Posted 10:21pm 16/1/09
Posted 10:23pm 16/1/09
"sir, what do we add here? what would be real creepy and eerie?"
"GIANT MECHS!"
"but sir, that doesn't remotely make sense. we can't just throw in rando..."
"YOUR FIRED! DON'T ARGUE WITH ME JUST DO IT"
Posted 10:35pm 16/1/09
Posted 03:01am 17/1/09
Posted 11:48am 23/1/09