Post by KostaAndreadis @ 02:50pm 27/09/19 | 0 Comments
When EA debuted the first look at Respawn's Star Wars Jedi: Fallen Order ahead of E3 2019 the gameplay presentation garned a mixed response. From the small slice shown the cinematic action looked very-Star Wars but also very linear. This wasn't the full story - as our hands-on preview outlined.
A few excerpts.
One of the things that struck me early was the game’s dedication to gameplay dispersal; puzzles here, shooting there -- light saber fights galore. In coalescence with the above, Star Wars Jedi: Fallen Order is a game that wants to give you the experience you deserve. Gamers will be happy, because systems stack and the eventual sandbox presents opportunity as much, but largely what I got out of the experience was that this is a Star Wars journey.
And.
Our demo was relatively structured early, as you can see in the [gameplay] video, but the point here is that this thing truly opens up. There’s almost a Metroid Prime feeling about it, and that’s about as high praise as I can personally offer.
Which, we get to see glimpses of in the new trailer.
Stuff like plotting a course and choosing which planet to visit or re-visit, growing in power to reach new locations, solving puzzles, and plenty of lightsaber action.
Out November 15 for Xbox One, PlayStation 4, and PC - we're pretty excited for what could be the long-awaited return of the great single-player game set in the Star Wars universe.