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With a story taking place in and around Night City, in
Cyberpunk 2077 you take control of V, an agnostic avatar with the “V” name perhaps being ironical to the devs, but importantly
you still craft who you are based on dynamic RPG rules, and in Cyberpunk 2077 this aspect alone is a bit different.
Choose Your Upbringing
We mentioned The Witcher 3: Wild Hunt and all previous entries from series-handler, and best New Kid on the self-management Gaming Block, or the “Donny” of gaming, CD Projekt RED. What’s different this time around is in antithesis to how the studio lauded their previous efforts -- “The World Doesn’t Need a Hero, it Needs a Professional”. That marketing line rang truest in The Witcher, because you played as an established character with a full backstory. In Cyberpunk, however, you are master of your origins domain.
In the truest RPG sense, you create your character; male, female, binary, fluid… the choice is yours. But expansive to this oldest of gaming options for the truly hardcore out there, is a prefabricated starting point. You can choose between three distinct cultural allegiances. And these will reflect your starting point in the game. If you consider another very popular RPG series, The Elder Scrolls, your intro regardless of allegiance was always the same. Your story started *here*. In Cyberpunk 2077, depending on said allegiance you start elsewhere, and your path to becoming a Cyberpunk in the year 2077 is unique and different not only based on all of the above, but also on decisions you make along the way. In many ways, this opens the massive game up to replayability -- a slice of design brilliance that will no doubt keep eager Nomads, Street Kids or Corpos coming back for more.
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